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to download the latest version.
Latest Version
Version 1.22 Released 05 / 04 / 2003
Changes:
Startmatch procedure updated, to print last 10 seconds to console and darken.
Concussion grenade updated, default concussion grentype is set to TF2.9, see grentype localinfo below.
Localinfo's Added:
GRENTYPE: (0,1) Setting to 1 will enable OZTF type grenades. TF2.9 grenades are default.
NOITEMS: (0-7) This localinfo will allow you to disable mulitple items...
1 = Disable Gren1's
2 = Disable Gren2's
4 = Disable Detpacks
To enable more then 1 option, simply add the numbers together.
Fixes:
Normal Concussion
Spaz4 excessive precache.
Dissect flags.
Version
1.21 Released 21 / 03 / 2003
Practice Mode:
New mode added where the player has unlimited
ammo, health, grenades, and will not require
reloading.
CTF Flag Support:
CTF Flags have been added which includes flag
meshing to player model upon grabbing a flag.
Screenshots
Requires flag.mdl
Sentry Gun Updated:
Team Fortress 2.9 Sentries are now the default
sentry gun. You can change this using the sgtype
command.
Votetime localinfo:
This will disable any players from using the
break command with a time specifed. Break and
Elec tcommands has also added proctection to
prevent spamming.
New Setinfo Key added:
There is a new setinfo key added called "tfk"
which intelligently allows you to enable 4 options
at once. The reason this was added is to lower
the setinfo strings which can cause some problems
for many clients. This setinfo will only work
on connect, and will not affect any current
setinfo setting. The options are:
1 = Class help off
2 = Exec Class script
4 = Exec Map script
8 = Sbar on
To enable more then 1 option, simply add the
numbers together. I.e. if you want to enable
both class help off, and exec map script, you
would set 1 (ch) + 2 (ec) = 3 therefore"setinfo
tfk 3".
New Alias Commands:
SHOWFPS- this will show the fps, and current
timing speed of all players in the server
SHOWFRAGS - (previously fraglist) will print
a list of statistics
New Admin commands:
PRACTICE - this will toggle practice mode,
requires map restart.
SGTYPE- toggles tfstrike mode
FLAG_MODEL - this will toggle the flag model
between map default, tf flag, tf standard and
the new CTF flags.
Localinfos added:
FLAG_SOLID - (on/off) this will make the tf_goal
entitiy solid despite what the map setting is.
FLAG_DROP - (on/off) this will allow all tf_goal
entities to be droped using the dropitems command.
Old keys there could not be dropped in TF2.9
can be dropped in this version.
FLAG_MODEL (0/1/2/3) sets flag model to tf_goals.
0 = map default, 1 = tf flag, 2 = tf standard,
3 = Ctf flag.
PRACTICE - (on/off) will toggle practice mode,
requires map restart.
SENTRYTYPE
- (0,1) toggles between 0, TF2.9 sentry guns,
and 1, Oztf Sentry Guns.
VOTETIME - (minutes) you can set an inital time
where a player cannot use the break command,
time in minuites.
TEMP1 has been modified so that you can enable
the above flag options.
The current oztf temp1 values are:
1 = Class Persistance
2 = Free
4 = 5 Second Respawn Delay
8 = allow flag drop
16 = solid flag
32 = Free
64 = Autoteam On
128 = TeamFrags On
256 = (do not use)
512 = Free (Removed SpyInvis)
1024 = Grapple On
2048 = FullTeamScore
4096 = tf flag
8192 = tf stan
16834 = ctf flag
To enable more then 1 option above, simple add
the values together. Ie "localinfo temp1
5120" = Grapple On 1024 + TF flag 4096.
Fixes:
autoteam bug.
ID incorrect numeric values.
Random pc, choosing the same class.
Showfrags positiong.
Version 1.15 Released 19 / 02 / 2003
New mode called TfStrike is a mode which
enables Counter Strike gameplay for Oztf.
It contains two teams , Terrorist and Counter-Terrorists.
-Any class on the terrorist team can set the
bomb
-Any class on the counter team can disarm
-Terrorist are given a bomb randomly on spawn
-Bombs must be placed at bombsite
-Alias '+bomb' sets the bomb
-Alias 'dropbomb' drops the bomb
Tfstrike works with rounds.
For the bomb to work it needs a bombsite. The
bombsites are specified by info_bombsite in
the map entities. It does not require any information
but the origin.
Disarming a bomb is similar to disarming a detpack,
you simply look at the detback and wait. The
person with the bomb is given a topcolor of
0, in order to individualise the player. You
cannot change topcolor whilst you are a Terrorist.
Requires tfstrike-sounds.zip
Observer Mode:
On joining you will notice observer mode has
changed a bit.
You can enable fly mode enabling tracking. To
fly up aim up while moving etc.
There also has been some camera additions...
Observer Camera's:
Below is a list of aliases that allows you to
use Observer cams. Cameras are
not available inclan mode. You can use these
cameras as a spectator as well.
Sentry Gun Updated:
You can now add a delay to the initial targetting
of the sentry gun, and also change the firing
rate. As a result you can tune the sentry gun
to your liking. Default values are as close
to TeamFortress version 2.9 as possible.
New Alias Commands:
TRACKING - toggles tracking, and enables fly
mode.
TRACK_PLAYER - tracks through players, from
its own pov.
TRACK_SENTRY - tracks sentry guns, from its
own pov.
TRACK_TFGOAL - tracks flags
+BOMB - sets bomb in tfstrike mode
DROPBOMB - drops the bomb in tfstrike mode
FRAGLIST - prints a list of statistics
New Admin commands:
CALIBRATE - this command will allow you to updated
all modified localinfo's,
such as sentrydelay, and it will re-calibrate
the mod settings.
This is useful if you wish to update settings
without restarting
the map. Modes will still require map restart.
TFSTRIKE - toggles tfstrike mode
Localinfo's Added:
tfstrike
toggles tfstrike mode. Default value is "off"
sentrydelay
sets the sentry gun initial target delay. Default
value is 0.3 seconds.
You can set betweem 0.1 and 1.0 second(s).
sentryspeed
sets the sentry gun firing rate and yawspeed.
Default value is 0.1 seconds.
You can set betweem 0.06 and 0.18 second(s).
practconc
toggles the concussion affect. Default value
is "off".
noquad
enables/disable touching of quad. Default value
is "off".
bombtime
sets the bomb timer. Default value is 50 seconds.
You can set betweem 5 and 90 seconds.
bombarmtime
sets the bomb arm time. Default value is 3 seconds.
You can set betweem 1 and 10 seconds.
bombdefusetime
sets the bomb defusal time. Default value is
8 seconds.
You can set betweem 3 and 15 seconds.
max_pipebombs
maximum number of ammoboxes in world. Default
value is 14 pipebombs
(7 for 2 teams). You can set between 10 and
24.
max_ammoboxes
maximum number of ammoboxes in world. Default
value is 20 ammoboxes
(10 for 2 teams). You can set between 12 and
28.
max_flares
maximum number of flares in world. Default value
is 8 flares.
You can set between 4 and 16.
max_teamsgs -maximum number of sentry guns on
a team.
-this sets the maximum number of sentry guns
on a team. Default value is
ammoboxes. You can set between 4 and 16.
Fixed:
Player cannot move during disarm. (bomb and
detpack)
Autoteam localinfo fixed. You can now set a
autoteam time.
Rounds remove all grenade properly.
Round idle is calculated on number of teams
not players (must be 2 for round to begin)
Tfstrike mode bomb will detonate through walls.
(Wont always work because of engine)
Duel invisibilty bug fixed
Fraglist command fixed. Will display the correct
statistics
Sentry gun fixed
Observer fly mode updated
Version 1.13 Released 28 / 1 / 2003
15 New Player sounds including 4
menus
New Modes added, Duel mode and SpeedCapture
mode.
Rounds for TfStrike, Soccer and Duel and modes
added.
*** note this version does not contain tfstrike
***
Added commands:
rounds, duel, speedcap, fraglist, voicemenu,
voice_def, voice_off, voice_gen.
localinfo's Added:
rounds
round_time
speedcap
noreturn
Rounds can be turned on automatically by mod if the
mod detects a item_soccer_goal for a soccer map.
You can also specify a number of rounds e.g. "localinfo
rounds 10".
Although it is recommended the you set rounds to just
on "localinfo rounds on". Rounds will then
be unlimited till timelimit ends.
Round time works off the localinfo round_time set in
minutes.
After each round is complete it will begin a countdown
which like clan mode is set by the same
"count" localinfo.
If everyone dies the rounds is drawn.
If there is one player left in the round, that team
will win the round.
If a player completes a map objective (like captures
the flag) he or she will win the round
Rounds currently support 4 teams, and can be used
with clan mode.
Rounds will not start until clanbattle begins if in
clan mode.
The "noreturn" localinfo will force all
goalitems to not return to their origin. This is
useful for round play where you may not want a flag to
return.
Duel will turn rounds on. If you are the player
left in the round it will reset your ammo, armor etc
without respawning. Normal rounds respawn upon when
rounds begin.
Speedcap calulates the time flag is taken from the
start of the round to the time you capture the flag,
or another goal item. Like above if a player captures
he or she will win the round and it will print the
time captured. (noreturn is suggested for this mode)
New sentry gun firing mode, Laser. Now has 3 modes.
For this reason localinfo "lgsentry" was
removed and localinfo "sentryfire" was
added, with 0 as normal 1 as lightning and 2 as laser.
Updated Ground Speed command. New option to slowly
reduced speed when a player is travelling above
maxspeed of that class. This is similar to q3 bunnyhop
which only reduces at a higher rate at lower speed to
prevent manual bunnyhop but doesnt reduce much at
higher speed.
You can either use the gspeed command to toggle
through speeds or:
Use localinfo gspeed -1 to -3.
Normal gspeed command is 1 to 3.
or gspeed 0 to turn gspeed off.
Soccer goals updated. Now instead of circular
radius you can specify the min and max size of the
goals using 2 vectors in the map entity's. This will
make goals a proper rectangular goal now.
New Alias commands:
FRAGLIST command: to list everyones frags deaths
teamkills and effciency. Note this procedure is not
complete and will not return correct values for deaths
and efficieny.
VOICEMENU command: will bring up a main menu which
you can choose 3 other voice menus as below.
VOICE_DEF command: this menu will allow you to play
defensive voice commands.
VOICE_OFF command: this menu will allow you to play
offensive voice commands.
VOICE_GEN command: this menu will allow you to play
general voice commands
All voices play are heard by everyone around the
player. Note this is not a radio.
Updated Spectator Tracking:
Impulse 4 will cycle and track Sentry Guns and stay
track.
Impulse 3 cycles info_tfgoals
Impulse 2 cycles item_tfgoals
Admin commands:
ROUNDS: set rounds on
DUEL: set duel mode on (will automatically turn rounds
on)
SPEEDCAP: sets speed cap mode on (will automatically
turn rounds on)
Fixed:
Respawn time fixed
invisibility bug
maxplayers bug
telefrag bug
soccer goal scores fixed
spy inivibility functions removed (not used /
cheatable)
respawn delay works
admin aliases bug (Aliases do not stuff while dead.
Will now stuff after respawn)
civilian gren print bug
Known bugs:
Fraglist command not completed.
Version 1.06 Released 12 / 12 /
2002
Fixed changeteam command, now removes detpack and
engineer buildings and also brings up the playerclass
menu so you can choose a legal class.
Added lights command to toggle lighting (for a bit of
fun).
Added t1maxplayers, t2maxplayers, t3maxplayers and
t4maxplayers localinfo's to specify the maximum amount
of players on each team (this overides info_tfdetect
map entity).
Added t1illclasses, t2illclasses, t3illclasses and
t4illclassess localinfo's to specifiy the illegal
classes on each team (this overides info_tfdetect map
entity).
Illegal classes uses bitfield to disable more then one
class. Click HERE for more Info.
Twelve global floats removed.
Break Command now ends the map in normal mode as well
as clan mode. This is useful for changing to the next
level on the rotation.
Fixed EMP grenade, does not explode primed grenades of
players in the area on explosion.
Version 1.05 Released 12 / 11 / 2002
Updated EMP grenade, now explodes surrounding rockets
grenades, and also explodes primed grenades of players
in the area.
Added model support for Tranquiliser Gun, Incendiary
Cannon and Flame Thrower
(this will require adding 3 files to pak files or
fortress/progs directory)
break not allowed during prematch time or ceasefire
time
Countdown and prematch non integer error fixed
Updated concussion effect (same as tf2.9) on jump.
Added changeteam command: You can now change teams
without having to reconnect. (It wIll not change team
during clan match).
Sentries shooting observers fixed.
Version 1.04 Released 22 / 10
/ 2002
Added flag colour glow to team 1 and 2 flags.
Improved changeclass procedure.
Updated Hwguy. Cannon spread increased while moving
hence reduces damage while moveing.
Updated Pyro. Flamer speed reduced to 700 velocity.
Added soliddet command to toggle solid detpacks
Added prematch localinfo and pmup pmdown commands
Added overtime commands otup and otdown to toggle
overtime.
Fixed adminpwd will allow adminlevel bypass (if you
become an admin via adminpwd you have full access
regardless of server adminlevel)
Added spectator positioning cams (inpulse 2 for
item_tfgoals (flags) impulse 3 for info_tfgoals and
imp 4 for sentry guns).
Added fade to black, fade from black for demo editing
impulse 9 and 0 while spectating
Fixed admin commands available to non admin's.
Changed impulse commands for sbar_res. This may have
fixed sbar printing bug
*note: Moved serverinfo n to localinfo
Updated sentry gun:
Fixed sentry speed error. (Normal sentry speed was set
to fast on level 2 and 3)
Added new algorithm for sentry firing angles.
The original code allowed a 10 degree radius from the
direction of the sentry gun to allow an enemy to be
fired upon. This means as the distance increased, the
less the sentry gun depended on being in the correct
position. Up close if you run around the sentry gun it
will stop firing and move the gun towards the enemy
and refire. This is now dependant on distance of the
enemy. The greater the distance the smaller the angle
is to make a more realistic targeting system. I will
release a spreadsheet showing the firing system
graphically.
Version 1.03 Released 3 / 10
/ 2002
added duel localinfo
fixed admin messages printing when other impulses used
fixed respawn bug
removed golden localinfo.
added duel.cfg
The duel localinfo will give classes full armor on
spawn and half their maximum ammo for each ammo type.
It also gives them maximum grenades.
The golden localinfo is no longer needed as overtime
is defined by its value being greater then 1. If 0
overtime is off. If 1 overtime is 1 minute, etc.
Version 1.02 Released 30 / 9
/ 2002
added modstatus command
fixed admin election bug
fixed (i think) respawn bug
added special alais will respawn player (if above bug
occurs this is a backup)
clansetup and reset command updated
clan mode countdown fixed
tfvsdm reload bug fixed
Version 1.0 Released 26 / 9 /
2002
Fixed soccer goal sound, wasnt full volume around
whole level
Added sgfire command, which toggles between firing
bullets and lightning :)
(more on that in documentation)
Disallowed sentry building on tflite mode
Modified max_world_pipebombs for 4 teams. Each team is
allowed 5 pipebomps, with 2 teams 7 pipebombs as
normal. Tf lite has 4 pipes with 4 teams and 5 with 2.
Fixed cuss affect, was too strong on jump
Added pipedelay command to toggle pipebomb delay
Fixed no blips was not printing on no object detected
Version 0.95
Added sbar movement on setinfo sbs/sbar_size. With a
value it can now move sbar from 1 to 10 linebreaks
down for added support. Default is 3.
Fixed setinfo sbar_res
Removed Ban (since all it did was kick the player.)
Fixed countdown printing was conflicting with sbar
printing.
Version 0.93
Remove speedcheat code detect and kick (does not
exactly work, it wont change anything)
Improved new admin system. Commands added.
Localinfo adminlevel added
adminlevel 3 allows admins to kick players at all
times
adminlevel 2 allows all other commands but are not
available during a clan match
adminlevel 1 allows only few commands mainly those
that do not alter phsyical gameplay
Added gren print on sbar
Removed equalization
Removed class binding
Fixed overtime golden cap.
Impulses work during fire, no more stickies during (attack_finished
> 1) of any weapon except hw cannon because it
causes a frame error.
Added pyro RJ!
(mvdsvr rounds off to 1 decimal place, can cause
problems with commands especially when testing with
zquake server that doesnt round off)
fixed gspeed command error.
fixed soccer ball physics ( look down and u will kick
the ball with less height look up and more height)
fixed soccer goals not working now u can score goals
fixed no cuss affect on jumps
fixed class help working properly now
fixed gas grenade attempted to remove world bug
fixed random teams picking disabled classes bug
fixed sbar now prints scanner objects and range like
before
fixed voting after election doesnt work
fixed scout discarding cells
fixed flashlight working while dead and observing
fixed sg too quick, sg has 2 firing modes normal and
fast.
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